![]() ![]() Augmentations aren't as high issue as magic, because they do eat from Essence, and while it's possible to get a lot you probably won't have that many on a starter character, meaning they'll probably go on the end of page 3 or early page 4. ![]() Another thing I'm considering is having "Stuff Pages", essentially 1-page standalone things with copied over vehicle/augmentation/weapon/whatever slots, but it's at Priority D, so to speak, after creating a sheet that works for at least 75% of runners without any issue. I've already added in an extra vehicle slot. I'm contemplating specialist sheets, but to be honest I may just make it one really, really big sheet and make bookmarks (5 pages would probably be the tops). Source page (plus tutorial) for those who want to make their own: Version 2.5a with calculated attributes and essence as well as extra gear spots. Suggestions for V3 are still open V2.5 will include initiation and submersion, calculated movement speeds, and searchable text on the third page, while V3 will have even more functionality for quick reference, including modified AGI/REA for armor and more fun stuff. In addition, there is a second vehicle section and another Adept Power/Special Abilties section. So here's some links: V1 is the original sheet with just some form fillable stuff, V2.2 is an extended character sheet with some automatic calculations and a third page used both for some of the calculations but also for the wonder that is having enough spell blanks on the character sheet to actually pick a Magic A spellcaster and not run out of room. However, I happen to have Scribus and a few clues about how to use it, so without further ado, I present my form fillable character sheet for SR5. If you don't play very often, you're probably better off with a free open-source option like Omae or Chummer5.The first thing I noticed when I went through SR5 is that there was no form fillable sheet (seriously, with PDF releases, you'd think companies publishing character sheets would just make them when they were working on the original PDF's). ![]() If you play SR5 frequently, especially with all of the currently published supplements, it's invaluable as it essentially does all the work for you. The down side is that to get all of this content (assuming you don't already have a Hero Lab license) requires a steep $60 investment ($30 for the software itself, and then $10 for each of the three data packs which add the supplemental content). It's also worth noting that as of the writing of this answer Hero Lab has all of the currently published supplemental material available (including errata) with the exception of Run Faster, which just came out recently (within the last month). There is just no substitute for having a licensed product that can include the entire long-form description of a particular item or ability without running afoul of copyright issues. I find that form-fillable character sheets for SR5 in particular simply don't adequately do the job because either they never have enough room for all the information I need to be able to reference quickly or they aren't flexible enough to accommodate a system with as many bells-and-whistles as SR5. Despite not being free, I personally find that Hero Lab is worth it for SR5, just because there is so much material that it's hard to keep your math straight with other tools or methods. It's easy to use, gives you plenty of options, and gets frequent updates to fix bugs or add more content. ![]()
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